The Missing Ingredient: Trust

Making games is hard enough. Making games with people you don't trust sounds impossible. I've been lucky enough to work with some amazingly talented developers that believed this same philosophy. It's like in any relationship - when you trust each other, you challenge and push each other to create, craft and develop. I think what I appreciate the most about building a trust focused environment is the amount of learning that happens. Trust doesn't just come for free, it needs to be developed within a team. Here's a a semi-rant during the 2016 GDC Animation Microtalks where I talked about building trust between programmers/designers and animators in helping to create the best gameplay experiences possible. The rest of the microtalks are also really awesome and worth checking out!