Animation Exchange 2019 - How'd they do that?

I had the privilege to be part of the Animation Exchange this last year presenting a segment called “How’d they do that?”. If you aren’t familiar with Animation Exchange, then please check it out here! It’s a great day of animation talks and even some live animating! It’s all free and live-streamed on twitch and occurs during GDC week in San Francisco. The animation gaming community is a wonderful group of supportive and highly talented folks and it was awesome to contribute to the day in this segment with my good friend Dan Lowe. Check it out below:


Animation Developer Hangout

The last few weeks have been a bit of a blur. We're currently busy working on packing as much action into Just Cause 3 as possible with a confirmed ship date being announced at E3; you'll be able to get your hands on Just Cause 3 on December 1st, 2015 on PS4, XBOX One and PC! Stay tuned for more trailers, videos and news on that front. With all that going on, I haven't quite had the time to finish my next post. Stay tuned, it's currently in development. 

Until then, a bunch of stellar chaps (Alex Champandard, Bobby Angelov, Geoff Harrower, Rob Rypka, Tim Borelli) and I got together on a Sunday morning to have some coffee and chat about animation/gameplay logic. It was a lot of fun and in case you missed it, here's a recording of our discussion. We hope to have more of these in the future. A lot of neat ideas were talked about and it's definitely got some of my gears turning for future discussion and posts. Thanks to Tim Borelli and Mike Jungbluth for organizing and broadcasting the chat.