The Missing Ingredient: Trust

Making games is hard enough. Making games with people you don't trust sounds impossible. I've been lucky enough to work with some amazingly talented developers that believed this same philosophy. It's like in any relationship - when you trust each other, you challenge and push each other to create, craft and develop. I think what I appreciate the most about building a trust focused environment is the amount of learning that happens. Trust doesn't just come for free, it needs to be developed within a team. Here's a a semi-rant during the 2016 GDC Animation Microtalks where I talked about building trust between programmers/designers and animators in helping to create the best gameplay experiences possible. The rest of the microtalks are also really awesome and worth checking out! 

Animation Developer Hangout

The last few weeks have been a bit of a blur. We're currently busy working on packing as much action into Just Cause 3 as possible with a confirmed ship date being announced at E3; you'll be able to get your hands on Just Cause 3 on December 1st, 2015 on PS4, XBOX One and PC! Stay tuned for more trailers, videos and news on that front. With all that going on, I haven't quite had the time to finish my next post. Stay tuned, it's currently in development. 

Until then, a bunch of stellar chaps (Alex Champandard, Bobby Angelov, Geoff Harrower, Rob Rypka, Tim Borelli) and I got together on a Sunday morning to have some coffee and chat about animation/gameplay logic. It was a lot of fun and in case you missed it, here's a recording of our discussion. We hope to have more of these in the future. A lot of neat ideas were talked about and it's definitely got some of my gears turning for future discussion and posts. Thanks to Tim Borelli and Mike Jungbluth for organizing and broadcasting the chat.